Hellwolf Rider
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Goblin Lancers who manage to survive being cannon fodder for a few battles are entitled to ride a 'Hell Wolf'. Hell wolves are similar in size to the Dire wolves, but are a lot more aggressive. Only a tenth of every fifty goblins can learn to ride such a beast. Goblins that are successful are often stationed as the leader of orcish scouting parties.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Information
Advances from: | Goblin Lancer |
Advances to: | |
Cost: | 48 |
HP: | 64 |
Movement: | 8 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Hellwolf Rider |
Abilities: |
Attacks (damage - count)
![]() | fangs melee | 8 - 4 blade | |
![]() | spear melee | 9 - 3 pierce | charge |
![]() | javelin ranged | 10 - 1 pierce | marksman |
Resistances
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blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 0% |
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Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
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Deep Water | - | 0% |
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Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 2 | 20% |
![]() |
Hills | 1 | 50% |
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Mountains | 2 | 60% |
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Mushroom Grove | 3 | 40% |
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Sand | 2 | 30% |
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Shallow Water | 3 | 20% |
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Swamp | 3 | 30% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 50% |